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The games within the collection have expanded on the story of Final Fantasy VII both before and after the original game, but have been met with mixed reactions for a number of reasons, including various retcons and liberties taken with the original storyline and characters. Remake[]

This new adventure can be enjoyed by all players, even those who have yet to play Final Fantasy VII Remake or the PlayStation original. Expect a new standard of cinematic storytelling, fast-paced combat and rich exploration across a vast world.

One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

Trailers and the game's developers have implied that Rebirth will still loosely follow the original's footsteps, even if the order in which they occur is different. After their departure from Midgar, the gang will seemingly make their way to the small town of Kalm, where Cloud explains his and Sephiroth's former friendship and what exactly happened in Nibelheim all those years ago.

At a Cetra temple, Sephiroth reveals he intends to use a powerful magical artifact known as "Black Materia" to cast the spell "Meteor", which would have a devastating impact on the Planet. Sephiroth claims he will absorb the Lifestream as it attempts to heal the wound caused by Meteor, and become a god-like being in the process.[31] The party retrieves the Black Materia, but Sephiroth manipulates Cloud into surrendering it. Aerith departs alone to stop Sephiroth and follows him to an abandoned Cetra city. While Aerith prays to the Planet for help, Sephiroth attempts to force Cloud to kill her; after this fails, he kills her himself before fleeing, leaving the Black Materia behind.

Play alongside new characters and enjoy an expanded gameplay experience featuring multiple new combat and gameplay additions. This adventure brings new perspective to the FINAL FANTASY VII REMAKE story that cannot be missed.

One of the game's major themes is identity, seen through the main protagonist Cloud and the main antagonist Sephiroth. Coping with physical and psychological trauma had Cloud assume the persona of his late mentor, final fantasy 7 rebirth Zack, leading to a deep confusion of the multiple personalities that inharmoniously coexist in his mind.

During the scene where the Sister Ray is about to fire at Diamond Weapon, a voice can be heard over an intercom.[27] (This is hardly audible due to the music that continues to play in the background. It can be heard while viewing the cutscene video clip that is on the PC version.)

The Materia system was decided upon by the team, where weapons and armor can be equipped with any Materia. It was decided the battles wouldn't be about characters with individual, innate skills, but that combat would change depending on the way Materia was used.

His findings had driven him insane and, believing himself to be the last Ancient, Sephiroth had taken revenge on humanity by burning Nibelheim to the ground. Cloud's mother and Tifa's father had perished during the incident, and a furious Cloud had set out to confront Sephiroth, but his recollection fails before he can reach the end of the story.

In this standalone adventure for fans and newcomers, Cloud and his comrades venture across the planet, their fates unwritten, making each step outside the dystopian city of Midgar fresh and mysterious.

The rocket fails to destroy Meteor, and as the party gazes at their world from outer space they reaffirm their conviction to protect it, deciding to uncover what Aeris' plan to stop Meteor had been.

After escaping from the dystopian city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant and vast world – sprint across grassy plains on a Chocobo and explore expansive environments.

In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from Final Fantasy V and VI, but with an emphasis on player control.[44] The initial decision was for battles to feature shifting camera angles. Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult.[quarenta] The summon sequences benefited strongly from the switch to the cinematic style, as the team had struggled to portray their scale using 2D graphics.[45] In his role as producer, Sakaguchi placed much of his effort into developing the battle system.

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